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Invitation to Computer Science
6/e
역/저자 Schneider | G Michael
ISBN 9781133191087
판형 254*205
페이지 744
정가 39,000 원
 
Features 

-Presents a language-independent, breadth-first introduction to computer science that includes coverage of hardware, software, applications and a modern view of ethics. 
-Highlights mobile applications and other current issues with lively feature boxes. 
-Includes expanded exercise sets and practice problems that allow opportunity for concept application. 
-Provides the option to incorporate one or more programming languages with online modules for Java, C++, Python, C# and Ada. 
-Provides hands-on experience via optional online Lab Manual and accompanying software containing 20 laboratory projects that map directly to the main text. 

Description 

INVITATION TO COMPUTER SCIENCE, 6E, International Edition is a well-respected text that provides an overview of the computer science field. Using a flexible, non-language specific model, INVITATION TO COMPUTER SCIENCE, 6E, International Edition offers a solid foundation for the first course in a Computer Science curriculum. INVITATION TO COMPUTER SCIENCE, 6E, International Edition maintains its bestselling, algorithm-driven approach and includes expanded chapter exercises and practice problems, as well as new boxes dedicated to mobile applications and current issues throughout. Online language modules are available in C++, Java, Python, C#, and Ada, allowing the option of incorporating a programming language to expand concepts from the text. 
INVITATION TO COMPUTER SCIENCE, 6E, International Edition offers an optional CourseMate with study tools such as flashcards, quizzing, and games. CourseMate Activities speak to and engage students while developing abstract thinking and problem solving skills. 
Also available with INVITATION TO COMPUTER SCIENCE, 6E, International Edition, an optional online Lab Manual containing 20 laboratory projects that map directly to the main text. The Lab Manual and accompanying software provide both visual and hands-on activities, allowing students to experience the fundamentals of computer science.